Drop in your Gemini-generated turnaround photos. Name each by the angle it shows.
Edit the bracketed part, paste into Gemini, then save each result here as front/side/back.
Align to mesh
Lines up these photos with the mesh's own silhouette so later steps project textures in the right place. Needs a mesh uploaded first.
Uses your front reference photo to generate an actual 3D shape via TRELLIS2, run through ComfyUI in the background. ComfyUI must already be running (http://127.0.0.1:8188).
Meshes
Or drop in a .glb/.gltf/.obj you generated elsewhere.
Recommended default for making a piece game-ready. Runs Repair → Decimate → Bake as one chain -- cleans the mesh, hits your polygon budget, and paints a fresh texture back on using your last Generate Views run. Needs a completed Bake and a completed Generate Views run for this piece first.
Reduces the baked mesh's polygon count for real-time use (game engines, viewers) while keeping its baked textures. Runs on the most recent Bake output for this piece.
Slices off part of this piece's mesh with a flat cut (e.g. removing the body's head so a separate head piece can replace it). Check the Mesh tab's viewer first to judge the right height.
Rebuilds this piece's mesh into a clean, watertight surface -- fixes non-manifold geometry that breaks retopology tools. Discards the texture (rebuild has no notion of the old UVs); run Bake afterward to paint a fresh one on.
| Stage | When | Status | Time | Peak RAM | Peak VRAM | Changed |
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